In 1994, when I was 18 years old, I joined the game company Realtec. I am a
game artist. Within a year, I participated in the production of "Super Lion
King," "Super Aladdin," "Super Shinobi," "Bomber Boy," and a small part of
"Mortal Kombat."
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▲The artwork I contributed to for four complete games.
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Even though it's a copied work, I put a lot of effort into perfecting every
single pixel. Especially the title screen of the game. Due to a lack of
enough sprite pattern, I combined background with animation to create the
title screen. By using NES emulator, you can toggle the animation layer
on or off to see what I've added and the process behind it. "Bomber Boy" was
in an unfinished stage when I was recruited by the military for national
service. During that time, there was also an NES bootleg game that was never
released afterwards., which was "Desert Strike" for the Mega Drive.
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▲Title Screen. ( right : official version )
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▲The Pridelands. ( right : official version )
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▲Bug Toss. ( right : official version )
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▲Can't Wait to Be King. ( right : official version )
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▲Hakuna Matata. ( right : official version )
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▲We've also retained two levels that were deleted from the original
version.
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A few days ago at a gathering, my new friend Dave Allwein gave me a "Super
Lion King" game cartridge. I was ecstatic because at the time, I didn't think
creating bootleg games was something to be proud of, so I didn't keep any
backups. It's unbelievable that decades later, this has become such a rare
treasure.
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▲Dave is an expert dedicated to collecting retro and unofficial
copyright games.
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I heard Dave mention the "Super Lion King" was incredibly popular in Europe
and America, even surpassing the reputation of the official version. For me,
it's a rediscovered pride, and I'm grateful that you all enjoy this game.
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